Mundane equipment

We won’t be spending hours poring over books trying to come up with mundane starting equipment. Weapons, armor, alchemical or magical items—these are excluded from this method.

So with no further ado, The fuzzy method of mundane equipment management!

Players announce how much money they allocate to equipment and deduct that from their wealth. Then, any time during the game when a PC needs a mundane item, the player can have it. They just keep a running total of how much money each new item costs, and once they’ve used up their allocated portion then they can’t assign themselves any more equipment. Players can, of course, go to a shop for more equipment after that. :)

This will free up a lot of time during play so we can focus on the action.

Mundane equipment

Underwater Adventures cjasonlogan